Jun 06, 2006, 12:24 AM // 00:24
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#1
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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Satisfying those who NEED 2hers, with balance
So, I've been thinking about the whole two handed swords and axes, but there would be a problem, there would either have to be more attributes in the warrior class, or an entirely new profesion, and I personally would not want to pay $25 for a barbarian with an axe.
Proposal:
Create 2 handed swords and axes that do moderate damage~
18-28 ish for a two handed sword
10-33 ish for a two handed axe
These would use the same mods as normal swords + axes (unrealistic, but much less complex) and would obviously take your offhand slot.
1) They would use the same Skills, this would prevent new prof. based on it.
2) They would have the same attack speed as their counterpart, since the offhand is 16 armor, 2 or 3 damage would not through it off to much and would automatically make someone choose between 16 armor or a few more base damage, sounds fair enough?
3) Same conditional damaging, +15%^50% etc. Hammers have that, why change it?
maybe make a onehanded hammer, but were not that far yet.
Feedback?
and no, as being an ele main, i dont see this as glorifying warriors (more). Just a way to make the game a little more diverse.
Last edited by Trylo; Jun 06, 2006 at 12:29 AM // 00:29..
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Jun 06, 2006, 12:38 AM // 00:38
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#2
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Desert Nomad
Join Date: May 2005
Location: Belgium
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No no and umh no keeping the same attack speed is a horrible idea with that ure sure to see wars using em cause why not ? more damage and same attack speed nope sir
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Jun 06, 2006, 12:41 AM // 00:41
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#3
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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they lose 16 armor! thats a lot, and its only like 3 damage more... it shouldnt effect them that much
If we switched the attack speed, but keeped the same swordsmanship att., (as read in the other post) ppl will just switch from 1hands for adr. then to 2hands for a damage dealing blow. = unbalanced.
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Jun 06, 2006, 12:43 AM // 00:43
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#4
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Ascalonian Squire
Join Date: Mar 2006
Profession: N/Mo
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What's the point of using the two-handed weapon if it does the same dps? Keeping the same attack speed and upping the damage ensures that people won't automaticaly choose the added armor of the shield over the damaging but slower (thus the same dps as the one-handed) two-handed weapon.
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Jun 06, 2006, 12:53 AM // 00:53
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#5
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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exactly what i'm saying?
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Jun 06, 2006, 12:57 AM // 00:57
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#6
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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they already have hummers.....
more damage + same attak speed + 2 handed + pretty cool skills, some even cooler then swords and axe mastery
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Jun 06, 2006, 04:45 AM // 04:45
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#7
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Desert Nomad
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Quote:
Originally Posted by Trylo
they lose 16 armor! thats a lot, and its only like 3 damage more... it shouldnt effect them that much
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It doesn't need to be a massive effect to be unbalanced.
If the choice is strictly armor vs damage, then people would only use 1H + shield in pve and only use 2H in pvp, and anyone who doesn't would get called a noob. No thanks.
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Jun 06, 2006, 04:50 AM // 04:50
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#8
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Krytan Explorer
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I'm sure in PvP Warriors must be targeted first so their shield protects them.
/sigh
If you give higher damage output at the same speed at the cost of defense, then hell why wouldn't you take a 2 handed sword?
Reason why Frenzy is so popular.
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Jun 06, 2006, 02:56 PM // 14:56
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#9
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Frost Gate Guardian
Join Date: Sep 2005
Location: Boston
Profession: N/W
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Quote:
Originally Posted by Scary Raebbit
I'm sure in PvP Warriors must be targeted first so their shield protects them.
/sigh
If you give higher damage output at the same speed at the cost of defense, then hell why wouldn't you take a 2 handed sword?
Reason why Frenzy is so popular.
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Frenzy is popular because it is not flurry. Also its drawback is not a factor unless they target you. even better it lasts 8 seconds which makes it more energy efficient without reducing your dps. even better than all that its unlinked so it doesn't require speccing any attributes.
the drawback is just incidental.
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Jun 06, 2006, 05:53 PM // 17:53
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#10
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Sounds good!
Slow the attack speed down. Then just add 1 handed hammers with a faster attack speed and slightly lower damage than an axe.
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Jun 06, 2006, 06:23 PM // 18:23
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#11
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Jungle Guide
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Quote:
Originally Posted by Trylo
Proposal:
Create 2 handed swords and axes that do moderate damage~
18-28 ish for a two handed sword
10-33 ish for a two handed axe
... .... ....
2) They would have the same attack speed as their counterpart, since the offhand is 16 armor, 2 or 3 damage would not through it off to much and would automatically make someone choose between 16 armor or a few more base damage, sounds fair enough?
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Completely imbalanced. First off, giving them the same attack speed as 1h Swords/Axes would make hammers completely obsolete in DPS.
Second, a 10-33 base damage Eviscerate would be overpowered, regardless of attack speed. Because they would use the same skills as a normal axe, you could just attack with a regular axe to gain adrenaline (while maintaining DPS) then switch into the 2h one for a spike.
Thirdly, the differance between min-max damage for swords is 7 (but 5 less max damage than axe) and min-max for axes is 12 (but 9 less min damage than sword). That is balance. The differance for your min-max damage on 2h swords is 10 (but 5 less max damage than 2h axe) and min-max damage on your 2h axes is 23 (but 8 less min damage than 2h swords). I'll let you figure out where you went wrong.
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